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HeroQuest: A More Detailed Story

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Space Crusade (A solo mode): Chaos

The Chaos triplet... Wait, triplet? In HeroQuest, I was really only able to turn 3 of the official quests into what would feel like Chaos quests, so I picked what felt right for them as well and it ended up being Slaanesh, Tzeentch and Khorne (I did however brings Nurgle in as a faction in the modified Wizards of Morcar expansion). I decided this time to do something similar, but this time include Nurgle instead of Khorne (But the blood god WILL return in the far future, too!). 1. Cultists Now... Since I decided to use no models from anything beyond 1998, it was a real challenge to find anything of a decent fit for the cultists, but these Dragon Fire board game miniatures were the best I could muster. I'll add some spikes and modify the weapon set to make them feel much more 40k (Probably a smaller shank and a bolter pistol). 2. Cultist Squad Leader Again, really tough to find anything useful. I decided to use this Blood Berets chaos looking fella. I'll mod...

Space Crusade (A solo mode): The Eldar

Next up, we have our Space Elves! 1. Guardian These older RT models look better than 2nd edition in my opinion. I should also note that Guardians WERE in the Eldar Attack expansion, but first, people want unreasonable money for this expansion (I personally only own Mission Dreadnaught which I purchased for only £80 complete recently) and secondly, I wanted the Guardians to have their own weapon style (Mission 8's specialists already have Shurikens guns). 2. Guardian Squad Leader Another fetching model. 3. Eldar Warrior These models didn't really carry through to second edition and really, there aren't such a thing as "warriors", but maybe there once were... I mean, it seems as if they were planned to use standard human like weaponry, too! However, I will attempt to mod the gun a bit and make it fit in with the Eldar aesthetics better. 4. Eldar Warriors Squad Leader I'm not really keen on helmetless Eldar, as I feel it ru...

Space Crusade (A solo mode): Basic rule summary and Ork faction

A bit more like HeroQuest... This will play more like the Quests offered up in HeroQuest, with little intros (And conclusions in my more lore friendly version!) for each Mission. Since (Much like my HQ) I'll be keeping to one faction for each Mission, it means I'll have to introduce more models for variety. A very quick rule run down (Not final!): You'll choose a team (Ultramarines, Blood Angels or Imperial Fists) and seek out the enemy Squad Leaders, they will be for the weaker units (Such as Gretchen/Orks or Cultists/Chaos Marines) and once eliminated, you will face down an enemy commander to win the day! Of course, the idea is that whilst your unit is battling here, your brothers are also clearing other parts of the ship (Or in the case of the new -yet old style- boards I'm adding; Jungle or Ruined Streets) so it doesn't feel too small. There will be 3 types of units in each Mission (As well as the 2 different types of Squad Leaders and a single Commander), ...

Welcome!

Welcome to How the Tables Top (Or "How the Table Stop?" if you read it from the address bar/fast enough). This is a blog where I will be documenting my modifications to board games/made ones for popular IPs. What's on the plan: 1. HeroQuest 1989 (And all 5 official team expansions) 2. Advanced HeroQuest/Terror in the Dark (And 2 new expansions) 3. Space Crusade (Plus it's expansions and 3 new ones) 4. Space Hulk 1st Edition (Plus 3 new expansions) 5. Tyranid Attack/ASC (Plus 3 new expansions) 6. Dungeon! (Modded for 6mm scale models) 7. Dungeons and Dragons: The Fantasy Adventure Board Game (And it's 2 expansions) 8. Toad's Rescue Party (Mario Party/RPG title) Some of the above already have so much work put into them that they are almost finished (HeroQuest) and others haven't really been started at all (D&D TFABG). I will get around to finishing them all as quickly as possible! HeroQuest : A quest of epic proportions set during Karl Fr...